The paradox is that,

The paradox is that, by children taking shortcuts through computer games, through fantasies, through movies that load on all the emotional stimulation of encountering life in a stylized way – all of this is the equivalent of mainlining of paleolithic emotions, emotions about combat, about personal success, about overcoming monsters, about making powerful friendships, about … Read more

Computer games tend to

Computer games tend to be boys’ games, warlike games with more violence. We have not spent enough time thinking through how to encourage more girls to be involved in computing before coming to college so they can see a possible career in information technology. Freeman A. Hrabowski III

I like video games,

I like video games, but they are very violent. I want to create a video game in which you have to help all the characters who have died in the other games. ‘Hey, man, what are you playing?’ ‘Super Busy Hospital. Could you leave me alone? I’m performing surgery! This guy got shot in the … Read more

Even today, when an

Even today, when an Aboriginal mother notices the first stirrings of speech in her child, she lets it handle the things of that particular country: leaves, fruit, insects and so forth. We give our children guns and computer games, Wendy said. They gave their children the land. Bruce Chatwin