The Wesnoth devs are

The Wesnoth devs are good but not exceptionally so, and we’re weighed down by a crappy implementation language (C++). Nevertheless our productivity, in terms of goals achieved per hour of work, is quite high. Eric S. Raymond

Anybody who has ever

Anybody who has ever owned a dog who barked when strangers came near its owner’s property has experienced the essential continuity between animal territoriality and human property. Our domesticated cousins of the wolf know, instinctively, that property is no mere social convention or game, but a critically important evolved mechanism for the avoidance of violence. … Read more

Rushing to optimize before

Rushing to optimize before the bottlenecks are known may be the only error to have ruined more designs than feature creep. From tortured code to incomprehensible data layouts, the results of obsessing about speed or memory or disk usage at the expense of transparency and simplicity are everywhere. They spawn innumerable bugs and cost millions … Read more